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1. So missiles are looking awesome in space? I guess not... - in Player Features and Ideas Discussion [original thread]
Dear CCP devs, I have repeatedly heard CCP people in video broadcasts talking about how awesome missiles are looking in space, if I remember right last time in the presentation of the upcoming expansion. Seeing targets exploding about 2 seconds b...
- by Niob Bardieu - at 2013.10.19 20:44:00
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2. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: I've been looking at this thread and the "test server" subsection of the forums, we'll be making tweaks to the certificates based on your feedback (mainly having a look at Micro Jump Drive skill in navigation, or the Sensor...
- by Niob Bardieu - at 2013.10.09 02:53:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make ISBoxer a standard feature of the Eve client.
- by Niob Bardieu - at 2013.08.28 09:55:00
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4. [Odyssey 1.1] Radial Menu + Drone + few other UI changes - in Test Server Feedback [original thread]
CCP karkur wrote: Other Changes : Camera movement when jumping has been smoothed out a lot
Velarra wrote: Nausia & 3D sickness induced by Stargate transition animation remains an issue. Option to turn off gate animation or for...
- by Niob Bardieu - at 2013.08.26 09:26:00
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5. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Fon SaiHoc wrote: Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to e...
- by Niob Bardieu - at 2013.06.09 22:25:00
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6. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Some impressions from the first two days of playing Odyssey: * Transition animations: The idea of a transition animation for jumps is nice and I really like the wormhole animation. The gate animation on the other hand actually makes me look awa...
- by Niob Bardieu - at 2013.06.06 01:03:00
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7. Disabling the clouds in anomalies/signatures/missions - in Player Features and Ideas Discussion [original thread]
I don't remember having too much problems with the first problems of cloud effects, dropping framerates. Maybe that's because I got used pretty quick to manually set the camera view to avoid looking at cloud effects because of their brightness. Wi...
- by Niob Bardieu - at 2013.05.13 12:19:00
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